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The Émel Gálani (Middle Straits) are the waters between the isle of Hârn and the Lýthian mainland. At their narrowest point, they are just 12 and 1/2 leagues across.
Numerous ships ply the routes through the straits, many connecting the port of Chèrafîr on the Hârnic isle of Mèlderýn to those on the mainland. Others pass between the coastal ports of Álagon, Emélrenè and Palíthanè, and beyond to locations farther north and south.
The renowned loremaster Fástred of Beréma has produced numerous charts used by the wealthier pilots and ship captains of the region.
Two versions of Master Fástred's charts are provided here: an ordinary or mundane version, which shows a selection of trade routes all at once, and a much more rare example which shows only those routes that the owner wishes to view at any given time. Only a very few of this second, magically endowed chart are in use.

Instant Oz is the Quickstart Rules for the Heroes of Oz Roleplaying Game.
Founded on the world-renowned Oz stories by L. Frank Baum, Instant Oz gets you right into the story. With character-centered play, players guide the story to create their own adventures in Oz.
The Land of Oz is like no other fantasy world ever created, and for decades, fans have been inspired to create their own stories inside the setting of the original American fairy tale. With 40 official books and over 200 fan novels, Oz has influenced many authors, filmmakers, artists, and comic book makers.
With two Oz-based movies coming out in 2012, Oz is the place to be in fantasy, and now it's your turn. With Instant Oz's easy-to-use mechanics (based upon the popular and well-supported Fudge System from Grey Ghost Games) you now can step into the land of Oz.
This product contains four files - A print-quality cover image, the main rules, the main rules in a printer-friendly format, and the main rules formatted for on-screen viewing.
Cave Keeper 03- Graphical Map Resource for GMs and Publishers Alike!
Need a snazzy looking cave layout for that next adventure or publication project? Simply want a cave, no other hassles, ready for you to fill in the details? Then snag on to this handy little entry into Fishwife Games' line of publisher/GM resources. This file gives you two images, one without numbers and one map with numbers already placed on various areas. These maps are ready for you to details, complete with rights of use for both personal and commercial usage.
Artist: Dave L. Woodrum Jr.
Image Specs: Tif and BMP Formats, 300 dpi, 1180 x 1360
A copy of the rights is presented in the following text:
FISHWIFE GAMES IMAGE USE LICENSE:
FILE: Cave Keeper 03 Numbered and Cave Keeper 03 Unnumbered
CREATOR/PHOTOGRAPHER: David L. Woodrum Jr.
FISHWIFE GAMES USAGE TERMS:
As a purchaser of this file you have full permission to crop, reproduce, edit, and modify this product. You may use this product in both personal and commercial interests if you have purchased this product. By purchasing this product you have been given full license.
If you have any questions concerning the extent of use of the files contained in this product, please do not hesitate to contact Dave Woodrum at Diese E-Mail-Adresse ist gegen Spambots geschützt! JavaScript muss aktiviert werden, damit sie angezeigt werden kann.
Price: $1.25In The Camera Eye
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 3 minutes, 6 seconds
A modern to near dark future instrumental track that summons up feelings of street level crime and devious double crossing.
Give the sample below a listen.
Price: $1.00This is the subsciption version, the free Vol 1 is in all regards the same as this one, from Vol 2 onward it will contain bonus packs/Extras and keeps CG making more textures.
It has been a while since my last update of Cobra-Games products but we are back with an all new line of textures for any project be it Game Design, Floor Plans, 2D - 3D Games, Board Games or anything you can think up. If you need textures then we have them!
Some facts about CG Textures:
-All of our downloadable Texture packs are at a high resolution of 2048 x 2048 unless stated otherwise.
-All textures are seamless, so there is no work required to make them seamless in other programs like Photoshop.
-All textures can be used for game design due to their high resolution.
-All textures are high quality and have been made with digital software, none have been taken with a camera.
-All texture packs are quite big due to the high resolution and because of this we need to host the files somewhere that is a capable host without busting ourselves.
-We plan to have at least 10 to 20 new Texture packs each month for download! So check back often!
(The PDF contained here has links to the actual files and a link to our Texture website where you can download them)
Now you can use art from Supers! Public Domain Supers #3 in your own creative endeavours. This art comes in 2 graphic formats (jpeg/ transparent tiff) and in color and black and white for a total of 20 images. You may use this art work in your personal, professional, or commerical endeavours.
In this FREE selection of graphics you get
Captain Fearless
Captain Fight
Captain Midnight
Captain Valiant
Captain Future
The only requirement is that you keep my signature attached to all the images.
ALSO don't forget to pick up the rest of the gang for only $0.99, on sale now.
ENJOY!!!
Avalon Games is happy to offer the wonderful art of Michael Wolmarans for use in personal and professional products.
Michael Wolmarans is an outstanding illustrator and artist, with many credits to his name. Exclusively through Avalon Games you can now use some of his work in your product or just because you like his art.
Look for more exciting images and art from Michael Wolmarans, as well as other clip art products from Avalon Games
Nightmares and Dreamscapes
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
Some artwork copyrighted by Michael Wolmarans, used with permission.
By purchasing this product you agree to these terms.
Price: $4.50Over the years Avalon Games has come up with all sorts of characters and art to go along with them. So why not offer these wonderful bits of character art to you, and for cheap.
Each set will offer you a single character, in three different formats, black and white, grey scale and full color. All are for use in your personal or commercial products.
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
Some artwork copyrighted by Avalon Games, used with permission.
By purchasing this product you agree to these terms.
All work has been scanned at 300 DPI.
Why re-invent the wheel when Avalon Games has already done all the hard work.
Price: $1.50Theme From Space Stops
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 1 minute, 42 seconds
The official theme music for the Fishwife Games' Space Stops rpg supplement series. The series began with Spungo's Bar and will continue with additional installments.
Give the sample below a listen.
Price: $0.60They have been called by many names. Scions of
the inferno, masters of flame, maniacs and firestorm
fanatics, they are all descriptions following in the
charred wake of a pyromancer. Pyromancers look
within themselves for arcane prowess and draw
forth the mighty ability to bend the power of fire to
their will, be it for good or evil.
Empowered, and sometimes consumed, by their
innate powers, these arcane-touched spell casters
endlessly indulge in and refine their dangerous
abilities, gradually learning how to harness their
skills and call forth ever greater power. Some
pyromancers seek to control their abilities through
discipline and study, others give in to their innate
magic, letting its wild nature drive their lives into a
fanaticism, often, with explosive results.
This special product will get you the recent Snakeman Paper Miniatures Set, and every other set of Paper Miniatures we release in 2012.
This will get you at least 11 more sets, quite probably more, which would cost in excess of $40 tu buy individually.
In addition, subscribers will receive one of our pre-existing paper miniature sets, of their choice, absolutely free!
This subscription will only be available for a limited time, so buy now to save.
Price: $30.00The Fourth sourcebook for the Squared Circle Wrestling RPG, this time we explore the
world of female wrestling. Will you play a Vixen who uses her sex appeal to get the
fans wrapped around her little finger...giving her the power to claim the victory? Or will
you play a wrestler who puts more emphasis on training, ability and hard work to lead
her through the world of professional wrestling. Women’s wrestling is just starting to
really take off in the Wrestleverse, it’s all up to you!
Features:
- Introduces the history of female wrestling in the wrestleverse
- Four female wrestling promotions spanning the world
- Meet the vixen class, a wrestler who uses her assets well!
- New Moves, Angles, Gimmicks
- 10 New Matches geared towards female wrestling
- Female Wrestler creation rules
The Late Night Galactic Mystery Show
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 3 minutes, 4 seconds
An instrumental oddity that channels a slow and easy yet eccentric feel..... and also a bit of late night back water cable.
Give the sample below a listen.
Price: $1.00Monsters Unleashed V.4 is the fourth release in an exciting line of short monster supplements designed to update a host of third edition monsters to the Pathfinder Roleplaying Game rules. The monsters for this series have been selected by the patrons of the Monster Update Project that was launched by Purple Duck Games as our premier product of August 2010.
The fourth Monsters Unleashed features updated statistics for the erotodaemon, dread eyebeast, mawgriff, sage whisperer and shimmerdragon. All have been updated to the Pathfinder Roleplaying Game ruleset by Stefen Styrsky and Mark Gedak and illustrated by Gary Dupuis. Multiple counters for each creature are also included.
Price: $1.50A friendly ranger, protector of the forest in 1167x2446 pixels PSD (300 dpi, about 4"x8") Photoshop PSD file.
The PSD file allows you (as being a layered file) to REMOVE the tattoo on the arm of the ranger, or put the ranger in front of another background. Naturally, you are allowed to crop, rehue, recolor the image as well.
This image's license grants you ALL publishing rights. You'll have the right to change the image, modify, crop in any way. Use it in games, PDFs, website's, flash products or books. You are allowed to use the image in any products, digital or printed.
Price: $0.99
For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos.
Price: $0.99
Hello, all. As the new kid hereabouts, Chris suggested that I take this opportunity to introduce myself to folks who may not know me.
I've been writing on a freelance basis in the role-playing game industry for about a decade, give or take a little here and there. I got my start with the birth of the d20 movement. My first published credit was fairly unorthodox, but definitely a sign of the times: Sword & Sorcery Studios' Relics & Rituals book, an open call sourcebook that was the second in a line of books that would eventually become the Scarred Lands setting (which I eventually ended up taking over as developer).
In the time since, I've done tons of work for White Wolf, and dipped my toe in a couple of other places, notably Wizards of the Coast and of course Green Ronin. Four years ago or so, I pretty much dropped off the freelancer map, going to work first for White Wolf as an in-house developer, and then for CCP North America.
Times being what they are, I'm back out in the world now, and happy to have found a home with Green Ronin as the Song of Ice & Fire Roleplaying line developer. I have some pretty tremendous shoes to fill, let me tell you: the work that Rob Schwalb, Steve Kenson and Chris Pramas did on this system is fantastic, and I'm happy to be given a chance to help guide the vision of this line.
I admit to being a bit of a Song of Ice & Fire nerd, truth be told. I love George R.R. Martin's setting: the intricacies of it, the nuanced characters, the rich history that doesn't just sit there, but rears its head again and again. It is quite literally a dream come true to be able to help shepherd the line for Green Ronin.
My duties are the same as other developers: generating outlines for new books, hiring writers, editing their manuscripts, putting together art notes for the art department, and generally getting the manuscript ready to be handed over to production for layout. Once a pre-print PDF of the book is ready, I help go through it for mistakes, omissions, or just things that looked better as a word processor document, but definitely need tweaking when it's been put together as a real book.
I'm also pretty active on the Green Ronin forums, answering questions, offering suggestions for game play, and thoroughly enjoying the write-ups our fantastic players provide of their home games. I admit that I'm the sort of developer who gives other industry professionals a bad name: I don't mind hearing about other peoples' games, particularly those that are in a setting I'm working on. Fair warning, though: what is good for the goose is good for the gander. I may just subject you to my own home game stories, too.
At the current time, I'm helping get some of the line's previous products ready for production. Most of the hard work has already been done on these; I'm just helping spot mistakes that need fixing, and implementing errata here and there for new printings. I've done the final development work on the Night's Watch (again, following in the footsteps of a masterful predecessor, in this case the irredoubtable Jim Kiley).
But with the upcoming Chronicle System PDFs, and further sourcebooks (and even a boxed set!), I'm looking forward to moving the vision of the line forward and more than anything else, continuing to create a fantastic system that our players and fans can get hours of fun out of.A plague of madness has the residents of Aylesbury digging into the earth... but to what end?
The first teaser from Sixtystone Press is a 1920s Lovecraft Country adventure for Call of Cthulhu, and previews the forthcoming Ghouls supplement.
Price: $0.00One of the most critically acclaimed campaign out there now completely converted to Pathfinder!
The Road to Revolution is a complete 320 pages campaign designed for use with the Pathfinder Roleplaying Game.
Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign.

This book contains
The Skullcrackers by John Ling - Levels 1-3
The Bloody Fix by Lou Agresta and Rone Barton - Levels 3-6
Tides of Blood by Adam Daigle, Tim Hitchcock, Greg Oppedisano - Levels 6-9
Puncture the Blackened Vein by Lou Agresta and Rone Barton - Levels 9-11
The Usurpers by Tim Hitchcock - Levels 11-13
The Sundered Legion by Liz Courts and Brendan Victorson - Levels 13-16

The oldest building of the village is the church. It sits atop Blackraven Hill. The legend tells that an older church did exist, even before the Castle was built, but this one was burned down by one of Lord Drakes’ ancestors. It is said that the old remains of the church still lie in the belly of the hill.
The cemetery is also very old, maybe it was built just after the church. It never increased in size, remaining exactly as it was. People of the village say that the don’t need more tombs because dead men often walk away on their own.
Other relevant buildings include the town hall and the jail which is also the sheriff’s house and office.
Small farms are scattered all around the village. On the northeast border the Merchants’ Square can be found, here merchants caravans are allowed to stay for one night or two, the time they need to sell their goods.
If you wish to purchase all the Domain of Blood products at once plus some nice extras you can head to the Domain of Blood Virtual Boxed Set©

Town Hall, Sheriff House and Jail

Cemetery and Catacombs
Features
• Rule the Dungeon.
• Enhanced customization (choose which features are visible)
• Alternative hexagonal grid
• "North" mark available and orientable
• Master control panel allows you to control all the maps at once
• Buttons for printing only blue maps or black and white maps
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product
Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
The Roll of the Dice!
Slots, cards, keno, bingo, race and sports wagering; we have it all. This contemporary-age luxury resort and hotel is the perfect backdrop for a night on the strip, a clandestine meeting, or a daring heist.
This volume includes over 80 floor plans. Player information is provided as a guest brochure. Amenities include restaurants, nightclubs, food court, pools, gymnasiums, spas, saunas, salons, shops, live stage theatre, multiplex cinema, basketball courts, miniature golf, bowling center, arcade, childcare center, convention center, and over 1,300 guest rooms and suites. An employee roster and detailed casino personalities complete the sourcebook.
Price: $10.00A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.
Price: $3.50LIST OF ARMS 2nd edition is not a standalone product, but the army lists to accompany our grand tactical wargame rules ULTIMA RATIO REGUM 2nd edition also available on this website.
Armies covered are as follows:
Portuguese
Imperialist
Bavarian
Spanish
Russian
French
Crimean Tartars
Japanese
Swedish
Dutch
English/British
Polish
Prussian
‘Other’ German and Italian states
Scots Jacobite
Abyssinian
Irish Catholic
Ottoman Turkish
Moorish
Chinese
Indian
Sudanese
‘Other’ African states
So as you can see, quite an eclectic mix!
Price: $3.16Is it a magazine for showing Hot Chicks doing Extreme Sports? Or is it a secret communication to the warriors in the battle for the future and destiny of mankind?
Kale Fleigh, the enigmatic editor of Extreme Edge Magazine, isn't telling. But with any luck, the information in these pages will save the lives of some adventurers, or at least give them the chance to go down fighting!
In this issue...
When you live on the Extreme Edge, you're always a razor blade's width away from catastrophe... and you need a magazine that understands you. Welcome to the Extreme Edge!
(This is a supplement for Hot Chicks: The Roleplaying Game. You will need the Core Rulebook to play.)
Price: $1.00
ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame!
The sequence of play begins with any artillery shooting by either side, then one side moves and issues orders, then combat is resolved, and the next side then has a go (in other words, You-go;I-go).
Armies begin in march columns, so scouting plays a part in the tabletop wargame to discover where enemy forces are. Each column is represented by an officer figure until it is spotted so you really don’t know what the enemy’s doing until your patrols see them!
Orders are used, and the possibility of marching to the sound of guns included. Allowance is made for brigadiers disobeying orders as well!
All in all a very different set of rules for grand tactical battles.
Price: $4.74